![]() Select your clip in the Event Browser, set an in and out point if needed, place the skimmer at the location of the edit in the track and then perform your edit. The main edits that you would use to place clips in your tracks are Insert, Overwrite and Append. Make sure Clip Skimming is checked on in the View Menu. In whichever track your skimmer is located the edit will be performed at the skimmer location. One of the neat things about track based editing in FCPX is you don't have to select a track (or use autoselect as in FCP7) to target a track for your edit. Once you have your tracks set up as you'd like, select your Compound clip or Project and make a duplicate of it to use as a template for future track based editing. ![]() To add tracks below the Primary Storyline, like FCP7 audio tracks, just Option drag a track copy there. Any track only has to be as long as the last clip inside of it so you can have different length tracks. Repeat this procedure to make as many tracks as you'd like. Then move your Playhead to the beginning of the Timeline and choose Edit > Paste as Connected Clip or use the Keyboard shortcut Option - V. Select the track (not the Gap clip inside of the track) and choose Edit > Copy. Enter your custom length in the toolbar Timecode field and the Storyline will conform to the length of the gap.įrom here on out I will be using the term track to mean Secondary Storyline. To make a custom project length, select the gap clip inside of the Storyline (not the Storyline itself) and right click and choose "Change Duration" or use the keyboard shortcut Control - D. You can make this Gap Storyline any length that you'd like by dragging its end to the right (longer) or to the left (shorter). In FCPX, gap clips in a Secondary Storyline are transparent and will allow what is below them to show through. Right click on the clip inside of this Storyline and choose "Replace with Gap" or press the Delete key. ![]() Right click on this top clip and choose "Create Storyline" or use Command - G. Make sure the beginning of both clips align and are at the start of the Timeline. In the Timeline, select this clip and Option drag it up to make a duplicate above the first clip. This clip is a placeholder and can be replaced or edited later. In the Event Browser, select any clip and add it to the Compound Clip Timeline. This will open a new empty Compound Clip in the Timeline. Right click on your new Compound clip and choose "Open In Timeline" or just double click it. Here I've named my Compound Clip "tracks" and left the Video Properties to "Set based on first video clip". I'm using a Compound Clip to simplicity this tutorial but this would also work in a Project Timeline. This will create a new Compound Clip in your Event Browser. ![]() Click inside of your Event Browser and then go to the File menu and choose "New Compound Clip" or use the keyboard shortcut Option - G. In Final Cut Pro X, make an Event and import into it the media that you'd like to edit track-based. Let's get started with track based editing. You also can use tracks in FCPX in combination with its Magnetic Timeline. If you are just dealing with a few single clips, you can attach them to the Primary Storyline. This technique is for organizing multiple clips in a single track. I am using the term track instead of Storyline in this tutorial for simplicity's sake because Final Cut Pro X doesn't actually have tracks. If want to use Final Cut Pro X and you'd like to edit the traditional track based way without the Magnetic Timeline like in Final Cut Pro 7, for the most part you can with Storylines. This method allows you to freely move clips in the Timeline and leave gaps in their place. But if you prefer, it is very easy to override its magnetic features by using the Position tool instead of the main Select tool. I find it a refreshing modern way of editing video. I really like the Magnetic Timeline in Final Cut Pro X. Tutorial: Final Cut Pro X: Track Based Editing.
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